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-
- CYCLES(1) UNIX System V (January 1994) CYCLES(1)
-
- NAME
- cycles - solo or multiplayer motorcycle game
-
- SYNOPSIS
- cycles [ -i ifaddr ] [ -t ttl ]
-
- DESCRIPTION
- You are riding your motorcycle against psychotic humans and
- robots. Avoid crashing into all bikes, trails and walls.
- Points are awarded for excessive speed and making others
- crash near you or into your trail. You can jump over trails
- and other cycles.
-
- CONTROLS
- Use the right mouse button to turn right, left mouse button
- to turn left. Hold down the middle mouse button or the A-key
- to accelerate and release to decelerate. There is no mode
- to keep your speed constant for this is an action sport and
- you have to be on your toes. You will notice that you slow
- down at a greater rate than you accelerate. Use the Space
- Bar to jump, and the left and right arrow keys to look
- around you. The H-key toggles "heads-up" instructions, and
- the ESC key exits the game at any time.
-
- PLAYING
- Upon startup, cycles provides three information pages. The
- first briefly describes the game. The second page is for
- the user to choose options and to change their name from the
- default. The third screen is a help page with instructions
- for playing. Press return (or click the left mouse button)
- to go from one screen to the next.
-
- There are three playing layers distinguished by their
- colours (red, green and blue) and the scenery upon that
- level. Each player begins on a random level at a random
- position. There are holes from each level to the others.
- Simply ride over the hole of the appropriate colour to go to
- that level. However, each player sees only their own holes
- which move to another random location after either you or
- one of your robots have used them. Hence you may be
- following a player who mysteriously disappears - never fear
- they have just gone down one of their own holes to another
- level. Their trail will remain behind them upon the level
- they just left.
-
- Robot players are distinguished from humans by the "remote
- control" flags that are displayed upon robot bikes. Robots
- also tend to play better than most people. This may be
- partly because they can turn whilst in the air (us real
- players can't) but hey, they're only dumb machines and need
- all the help they can get.
-
- Page 1 (printed 4/11/94)
-
- CYCLES(1) UNIX System V (January 1994) CYCLES(1)
-
- During the game, the instrument panel on your cycle shows
- your speed as a bar graph and your score. The colour of your
- instrument panel is your trail colour. There is also a
- proximity alert indicator, which flashes red when you are
- close to running into something.
-
- All players and robots are listed in the top left of the
- screen. The name of each player is written in their trail
- colour. If a player has just been killed then their name
- turns white whilst they are exploding. The coloured square
- to the left of the players name indicates which level of the
- game they are currently riding on. Additionally, robots
- have an R next to their name which is written in the colour
- of their owners trail. A + sign next to the R indicates a
- super psychotic robot. These + robots will actively attempt
- to destroy any person in their vicinity and will also track
- you across levels. Mean huh?
-
- If there are too many robots in the game (causing it to go
- slowly or to refuse to let real people play - see BUGS
- below) then you can identify who is running the offending
- robots by the colour of the R.
-
- If you have used the arrow keys to look around, then the
- direction you are looking in (left, right or rear) is
- displayed in the top right corner of the screen.
-
- Multicast communications are used to play between different
- machines. See mrouted(1M) and COMMAND LINE OPTIONS below
- for information on multicast tunneling between machines not
- on the same sub-net.
-
- OPTIONS
- These are all available from the startup options screen.
-
- You can choose the number of robots that run on your
- machine. Your robots are tagged with a flag the colour of
- your trail. Be aware that the greater the number of robots
- you run on your machine, the slower the response of your
- machine will be. Players are by default given a random trail
- colour unless they choose their own by selecting a colour
- circle.
-
- A demo mode is available which lets you see a robot's eye
- view of the game. In this mode you can still look around you
- with the arrow keys and jump (so you can see better), but
- nothing else.
-
- You can choose to play solo or network mode. In network
- mode, two or more players on different machines may play
- each other and their respective robots. Solo mode is the
- same as network, but you play alone with your robots.
-
- Page 2 (printed 4/11/94)
-
- CYCLES(1) UNIX System V (January 1994) CYCLES(1)
-
- SCORING AND SCORE SCREEN
- You score between 5 and 10 points per second depending on
- your speed. 3000 points is awarded when someone crashes into
- your trail and 10,000 points for causing someone to crash
- near you.
-
- The score screen, which is shown each time you crash,
- includes the total number of kills and trail crashes you
- caused, your points for the game you have just played, and
- the total number of games. An average score is also
- displayed which is your total score divided by the number of
- games you have played. The hardest thing to do is to keep
- this average score high. The three level display showing
- the continuing riders and their trails, rotates serenely on
- your screen hiding the mayhem that is taking place.
-
- SOUND
- Audio is selectable if you are running cycles on a machine
- that supports sound. Don't worry about de-selecting sound if
- you don't have it as cycles should auto-detect whether your
- machine supports sound. If your sound files are in an area
- other than the default /usr/demos/IndiZone/.data/cycles then
- you may set an environment variable CYCLESOUND that points
- to the directory where your .aiff sounds are kept.
-
- COMMAND LINE OPTIONS
- See also the TCP/IP User's Guide and mrouted(1M).
-
- -i ifaddr select the outgoing interface address (if you
- have multiple network interfaces)
-
- -t ttl select the time to live of multicast packets
- (default 1).
-
- BUGS
- There is a limit of twenty players (human plus robot) that
- cycles can hold. If you attempt to play the game with more
- players, you will receive the message, "sorry, the game is
- full".
-
- You cannot run more than one network game of cycles from a
- single host without specifying different network interfaces
- (I think).
-
- Iconifying the window causes cycles to get very confused.
-
- Trails are limited to 50 segments per bike. When all
- segments have been used up the oldest trail segments will be
- removed.
-
- AUTHORS
- Robin Humble (rjh@pixel.maths.monash.edu.au)
-
- Page 3 (printed 4/11/94)
-
- CYCLES(1) UNIX System V (January 1994) CYCLES(1)
-
- Alan Lipton (alan.j.lipton@eng.monash.edu.au)
-
- Nick Fitton (fitton@artemis.earth.monash.edu.au)
-
- CREDITS
- Sarah Maddison for artistic scenery, man page and lots of
- help.
-
- Numerous proto General Relativists and Fluid Dynamicists for
- suggestions for the next topologically unique version of
- cycles
-
- Page 4 (printed 4/11/94)
-
-
-